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Interactive Narrative Systems
The key research focus of this area is the exploration of interactive narrative systems which provide the viewer with the ability to select and edit interaction with a set of visual narrative streams. The main theoretical and practical problem posed by this area is how to conceptualise and develop an interactive videographic narrative system (such as PLACE) which allows the viewer to access, edit and view cinematic scale multi-temporal video streams simultaneously. The resolution to this problem provides the basis for greater experiential and imaginative immersion by the viewer in their interaction with multiple narrative fields which can be accessed and displayed simultaneously. This resolution will have applicability in the fields of, amongst others, cinema, interactive video and television and multi-media presentations.
 
  Pentimento  
     
Immersive Visualisation Systems
The key issues explored in this area are immersive environments which provide for the collection, integration and display of visual, audio and kinaesthetic data. The central theoretical and practical problem posed by this area is how to conceptualise and develop three dimensional visualisation systems which combine display systems such as head mounted displays, data such as line of sight algorithms, and integration of these into a simulation unit for recreation, planning and training. The resolution of this problem provides the basis for maximizing the multi-dimensional information available to the user and the user's ability to utilize this information for specific operational tasks. This resolution will have applicability in the fields of, amongst others, defence training, medical intensive care, architectural planning.
 
  AVIE  
     
Distributed Interface Systems
The key focus in this area is the integration of interface systems with the experience of distributed spatial visualisation environments. The key theoretical and practical problem posed by this area is how to conceptualize and develop internet interfaces which maximize the seamless integration of interface design and user input. The resolution to this problem will provide the basis for the development of interfaces with a greater multi-sensorial responsiveness to the specific user. This resolution will have applicability in the fields of, amongst others,location based entertainment, home cinema, multi-media games, on-line research and education.
 
  Conversations  
     
Theories of Interactive Digital Narrative Systems
The central aim in this area is the inquiry into theories of narrative and the organisation of units of meaning within the digital domain. A significant conceptual problem posed by this area is how to theorize the types of narrative and meaning emergent within digital space. These theorizations will need to transcend the narrow focused concepts of non-linear narrative derived from conventional literary and cinematic theory in which the uniqueness of digital narrative is theorized as the binary opposite of these two narrative forms. The resolution to this problem will provide a framework for an understanding of digital narrative as being the result of fluid interaction between radically divergent and complex linear and non-linear structures.
 
Digital Arts Edition